![]() When the players travel they will also find other players and will choice whether to battle for terrain control or cooperate. KUF 2 will remain true to their RTS style so fans shouldn't worry.ĥ) The game (at least in this early concept) will be a huge battle map with players residing in small sections of it. He kind of snubbed the graphics of CoD to remark how much better KUF 2 will look.Ĥ) He said that they feel N3 was not their style since it was developed by another company, yet it is still associated with their name. ![]() Again another clear indicator the game will make it to the 360. #Kingdom under fire 2 paladin ps3#Actually he said that even though the character designs may not gain detail, the environments they used were just placeholders and will increase in complexity, the game will definitely look better.Ģ) The game is currently targeted for "consoles" and PC, however, even though platform choice is not the developers decision he said that they have a strong relationship with Microsoft (this is their fifth title) and their fanbase is with the Xbox, so dropping the 360 would be crazy, however, the PS3 version is still uncertain given the fact it is not that popular in Korea and the team has no experience with that platform.ģ) The framerate issues that are noticeable on KUF: CoD are being adressed, they are polishing the engine. Nothing that he told me is under NDA and he was specific when mentioning what sort of questions he could answer, which ones he would have to remain quiet about, or didn't have an idea.ġ) The screenshots released are not concepts, they were rendered in realtime with their current engine (CoD engine?). I will post as much info as I can remember. And I learned many interesting things about it. I just talked to a KUF 2 developer during the "Game with Developers" event Blueside is holding for KUF: CoD. Some of these little ideas really makes it awesome play. Like your Missle attack would gain damage and amount of targets it hits based on how much SP you ahd and put into the attack. Also how there were no levels of spells but they expanded based on how much SP(Mana, Magic) you had. They really had some really nice concepts in there were you can transfer the qualities from armours from one to another and build up upon it from the start. Kingdom Under Fire:COD if they worked out the gameplay a bit, expanded it, and actually got someone who knew some storytelling:lol Would have easily been the best Hack/Slash since Diablo if not better. I really wish they would get a big budget and everything to go at it. ![]() They actually can make characters that look different races, Don't look like clones of others:lol, and not to mention the detail is unbelievable. But Viggo was still ****ing Awesome:lolĪnyways.Yay!!! And yes, Blueside has some of the best ****ing Artists out there. Click to expand.Viggo was ****ing Awesome in it.the movie, the twist, mainly the last half. ![]()
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